General_AKO_Coding

🎮✨ On this channel, I share my journey in game development using Unreal Engine — from simple ideas to complex systems, with tutorials and solutions to common challenges developers face. You’ll find a mix of practical tips, personal experiments, and showcases of my own projects as I build them step by step.


General_AKO_Coding

Hey guy! 👋

did you enjoyed my Dumpster Push System? and would you like to see how I built it from scratch?

I'm thinking about sharing the entire development journey, including all the challenges, failed experiments, and the solutions that made the system work.

Would you watch it? 😉 Let me know

2 months ago | [YT] | 2

General_AKO_Coding

Guess who's back? 👀🚀

After being away for almost 4 months, I'd like to sincerely apologize for not being able to reply to your questions and messages during that time.

Starting tomorrow, I'll be back and available to answer all your questions.

To mark my return, I'm excited to share a showcase video of the system I've been working on over the past few months. And this is just the beginning—the next video will be a full walkthrough of both systems, explaining how they work and all their features.

https://youtu.be/Xsvc2Kz11fs?si=-uPiR...

Thank you to everyone who waited and continued to support me. I hope you enjoy what's coming next! ❤️

3 months ago | [YT] | 3

General_AKO_Coding

We are getting close guys to the first 1000 subscribers ✨🎊
and for this I had prepared some systems that I was developing 😉.. and which are also the reason for my long absence from the channel .... I will also share some of it with you for free ✨
I hope you are ready for that soon ..😉

6 months ago | [YT] | 7

General_AKO_Coding

Guess what’s coming next? 👀
A brand-new surprise is on the way… and you’re definitely going to love it. ✨

8 months ago | [YT] | 9

General_AKO_Coding

I noticed some comments from people experiencing issues with the demo project map for the **mini_map system**, especially in **BP_spawn_pawn**, where some errors appear.

After checking, I found that the cause is that not all the required plugins for running the demo project were enabled.

Make sure to enable all of these plugins:
**ModelingToolsEditorMode, ChaosVehiclesPlugin, PCG(procedural content generation framework), **and** Enhanced Input**.

In particular, **ChaosVehiclesPlugin** — if it’s not enabled, it will cause the error you’re seeing in **BP_spawn_pawn**.

You need to enable them before adding the project. If you add the project first and then enable them, the same errors will remain.

If you encounter any other issues, you can post them in the issues section of mini_map on Discord.

8 months ago (edited) | [YT] | 6

General_AKO_Coding

A few minor improvements have been made to the "Stealth Gameplay Systems" project:

* The project structure has been reorganized and Blueprints are now cleaner and easier to navigate internally.
* A simple respawn feature was added when health reaches zero.
* Fixed an issue with long throw paths that previously caused performance problems when aiming at very distant locations.
* Resolved several log errors within the system.

These are small refinements for now, with more impactful improvements planned in future updates.

fab project link:www.fab.com/listings/f36521ff-23fc-4a61-9145-0911e…

8 months ago | [YT] | 15

General_AKO_Coding

AKO Minimap System — Update 2.0.0 is here!🎉

I’m excited to share a major update packed with improvements and new features that make the system more powerful and flexible for use .

✨ What’s new:

✅ The system now supports reading multiple Spline Paths at the same time.
✅ Added a new path drawing method that produces smoother visuals and fixes annoying breaks and bad curve artifacts.
✅ Minimap zoom has been improved with a new control method that gives a more natural and realistic zoom in/out feel 🔍
✅ Added a new world bounds calculation method suitable for open-world games, not dependent only on splines, giving you the freedom to choose between:
-- Path-based tracking (perfect for racing games) 🏎️
-- Free tracking for open-world experiences 🌍

✅ Added a background color for the minimap with opacity control.
✅ Added a direct shortcut inside the editor to access minimap settings and tweak them instantly ⚙️
✅Unreal Engine 5.2 – 5.7 supported

This update focuses on smoothness, flexibility, and a more professional workflow for developers 💡
More improvements are coming soon…
I will greatly appreciate any additional support for the project.

**Leaving a positive review ✨ on the project's page on Fab will be a great support for me✨✨

Join the Discord for updates and future features: discord.gg/Be3aNNDaXn
*** tutorial link: https://youtu.be/Y3tKaUyx9do?si=xqeLd...

8 months ago (edited) | [YT] | 10

General_AKO_Coding

🚨 BIG ANNOUNCEMENT 🚨

I’m incredibly excited to share that AKO MINIMAP SYSTEM is coming soon to FAB! 🎉

This is not just a simple release…
It comes with HUGE UPDATES, — built to fit both professional and experimental Unreal Engine projects.

💡 And that’s not all…
A FULL EXPERIMENTAL PROJECT is included to showcase exactly how the system works and how to integrate it step by step.

🆓 YES — the project is COMPLETELY FREE, so you can explore and test everything before using it in your own game.

This is only the beginning…
MORE UPDATES ARE COMING SOON. 🔥
Stay tuned.

8 months ago (edited) | [YT] | 12

General_AKO_Coding

I know this took some time, as I was a bit busy, but the issue with the **Ultimate Racing Car Project** in **Unreal Engine 5.6** has now been fixed.

If you have an old version for 5.6, just delete it and download it again — that will solve the problem.

Thanks as well for reminding me about the issue on Discord.

9 months ago | [YT] | 10

General_AKO_Coding

There were a couple of people who told me that the Ultimate Racing Game project is not working in version 5.6. Is there anyone who has the same problem?🤔

9 months ago | [YT] | 4