youtube.com/c/GaryRetroGamer
Mostly Retro gaming.
Games. Not personalities.
No commentary.
NOT interested in collabs, marketing opportunities, streaming, twitch, etc
FAIR USE:
The videos on this channel are free for *non-commercial* use. If you'd like to use one of my videos, you are free to do so, on three conditions:
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Gary
"Codename: Outbreak"
A very early and very primitive implementation of the "open-world" FPS. Released as a budget game in 2001, it has its share of bargain-bin jank; but beyond that, there are a few interesting elements - such as the ability to use a long range microphone to listen in on enemies, and bodies to scavenge for supplies. Additionally, there's always a second player in the campaign - either AI-controlled or a human co-op player - which is a rarity even today.
It all starts to make sense when you realize it was the first game from a small Russian studio called GSC Game World - that would then go onto to create the S.T.A.L.K.E.R series. You can see the founding DNA of the STALKER games right here.
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1 day ago (edited) | [YT] | 82
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Gary
2 days ago | [YT] | 63
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Gary
2 days ago | [YT] | 54
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Gary
"Alpha Storm"
2 days ago | [YT] | 67
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Gary
"Blighten"
2 days ago | [YT] | 54
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Gary
"The Texas Chainsaw Massacre"
3 days ago | [YT] | 65
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Gary
"False Oath"
4 days ago | [YT] | 82
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Gary
"The Bagman"
5 days ago | [YT] | 96
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Gary
"Castlevania: Belmont's Curse"
I am enjoying this quite a bit. I used to love a good metrovania game - but the sheer volume of them pumped out by developers over the past 5 years really took some of the enjoyment out of it. There's only so many times you can feel excited when earning a double jump...
But I took a chance on Belmont's Curse - mostly for nostalgia for Symphony of the Night. And even then, the first 15 minutes of the game was very much: "Why did I pick this up again??" - but eventually it hooks - and when it did - I started to really enjoy it.
A big part of that is the joy of motion; traversing some of the levels with the whip is a sort of primordial joy that goes all the way back to Pitfall Harry circa 1984. Another part of that is the difficulty. I have found the game perfectly walks the line of tough-but-fair (the first boss, a whole 20 minutes into the game - kicked my ass a dozen times), which keeps it from getting boring.
Having said that, I don't love the art style. The cell-shaded characters aren't my favorite. I think I still prefer the pixel art of Symphony of the Night - but thankfully it's not a major detriment to my enjoyment of the game.
Very enjoyable.
6 days ago | [YT] | 78
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Gary
"Nocturne"
1 week ago | [YT] | 86
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