Fast-paced, editing-focused Factorio content built for players who value their time and love clean automation. No fluff or endless walking around—just fast-paced Space Age megabases, step-by-step guides, challenge runs, and optimized blueprints. Dedicated to pushing Factorio 2.1 to its absolute limits while giving you maximum value in every minute.
AVADII Strategy
Hello dear viewers,
you probably noticed: there was no new video last weekend. 2026 has been a really shitty year so far for a lot of reasons and another sad private matter had to be addressed.
Good news is: the new video is ~60% done already and will come out this weekend.
2 days ago | [YT] | 636
View 33 replies
AVADII Strategy
Hello dear viewers!
I made a new ship, this time I want you to give it a name.
So please give me your suggestions!
Yes, you might have seen this thing, I noticed the ship that is visible in the menu when creating a new game, which looks beautiful. So I made my own version based on the shape. The original by Wube has some flaws like only 2 cargo bays, lots of circuit logic to make it work and I don't even know how it's powered based on the amount of solar vs machines.
3 weeks ago | [YT] | 228
View 95 replies
AVADII Strategy
2.1.8: Changed the technology price multiplier limit from 1000 to 100000
Uh oh!
4 months ago | [YT] | 275
View 37 replies
AVADII Strategy
Hello dear community!
I just upgraded my AVADII-Essentials mod to support version 2.1 mods.factorio.com/mod/AVADII-Essentials
So for those of you who want to use my time control/biter creep removal mod with the new experimental Factorio version 2.1.7: you can keep using it!
Since space casinos are now removed from the game I'll work on a video showcasing how to make quality in 2.1 (spoiler it will actually be easier than space casinos).
Stay tuned!
4 months ago | [YT] | 197
View 12 replies
AVADII Strategy
The balance mod "AVADII Rebalance" is now publicly available in the mod portal.
Just type in my name and you'll find it. I've done some playtesting already and will continue to do so after releasing the next Alpha Cygni episode. I'm on patch 2.0.66 but have not tested compatibility with previous versions. If you're on an older version and the mod fails to load please let me know!
Have fun! -> mods.factorio.com/mod/AVADII-Rebalance
1 year ago | [YT] | 142
View 23 replies
AVADII Strategy
Hello dear viewers, I'm currently working on a balance mod. The goal is to change a couple of things that are imho too strong and result in the game being a bit too easy (when absuing these items/entities).
I epecially don't like that you can complete the game and get very very far without the necessity to expand the base (and use trains). If you take a look at my current Alpha Cygni run for example it's kinda silly how small factories are these days. A couple of weeks ago I made a video about nerfs and a lot of viewers said "no we don't want changes. make a mod if you don't like it".
And that's exactly what I will do. I hope that some of you want to download it and give it a try.
The goal is not to make the game hardcore or annoying or unbeatable. Most players probably won't even notice the changes. I want to create settings that make the game better than it already is.
There are 2 things that I still have to figure out though:
1. Do I want to release a changelog and tell players what exactly changed? I think it's way more interesting to play it blind on the other hand I can also understand that players want to know what changed to make a decision. Your opinion?
2. The name of the mod. I came up with 2 ideas below that you can vote on. If you have something better in mind let me know!
1 year ago | [YT] | 84
View 58 replies
AVADII Strategy
Hello dear viewers, the 5 strategies video I released today is the first video using youtubes AI auto dubbing feature, which means you can watch it in multiple AI generated languages.
I'm not entirely sure if enabling this technology is a good idea, sometimes when I want to watch content I'm annoyed by platforms detecting where I'm from and switching to AI voice/title.
Let me know what you think about it!
1 year ago | [YT] | 181
View 43 replies
AVADII Strategy
Hello dear viewers, thank you for the amazing support on www.patreon.com/AVADII where some of you picked up a membership to get all Alpha Cygni Blueprints and Savegames (Rare membership). I also just added all Sigma Draconis Savegames (the 1000X run).
After a week off I'm working on new videos right now. I'll probably do some guides before continuing the 1M eSPM run because the last episodes really struggled to find viewers (the Aquilo video barely broke 10k views). So apparently most of my audience doesn't really enjoy the longer content as much (or is Aquilo so boring?) which is why I want to deliver more condensed content again.
Oh, even though members on patreon have access to all blueprints and saves, of course I will still provide free blueprints if I create videos about specific designs, just like in the past. So nothing really changed for you if you're just watching here on YT!
1 year ago (edited) | [YT] | 153
View 40 replies
AVADII Strategy
Ok, I guess after reading multiple suggestions from viewers about displaying a timer in my Alpha Cygni playthrough I have to explain why I won't do it:
Let's use Hawk's @hawk6887 opinion as a baseline for the discussion:
"a timer definitely helps someone grasp effort imo. An edited segment can easily cut out hours of tinkering which can cut context and appreciation for a viewer. Speed/time isn't a goal, but it's a helpful metric for people to keep track of total savegame time."
Okey, there are a couple of serious problems with this argument. @MichaelHendriks is using a timer for his 1000X run. You can see the ingame timer all the time. But he is actually "tinkering" around for hundreds of hours in editor mode and then loading the last save using this gained knowledge and blueprints. So how does the ingame timer reflect effort in this case? If you instead tinker around in your actual playthrough without reloading some savegame, is that less effort? Because it leads to a higher number of hours played at some arbitrary milestone? Of course not.
And to make it very clear, this is not an attack on Mike and his run at all. He's not hiding his "tinkering around" or the fact that he is preplanning a lot. It's part of the methodical playstyle he has. We both are not pretending to be speedrunners in any way. It's not about speed. That's the point!
So if I display a number as a metric for people to judge my effort based on that number, the obvious and optimal way to play would be to preplan and blueprint everything in advance to reach every milestone at a low number of hours played. If something takes longer as expected: just replay this part to keep the number low so viewers will be impressed by the number?
No. That's absolutely pointless and not the way I want to tackle this playthrough. If you care about a player reaching a goal in a minimal amount of time I'm sure you know where to go to. Factorio has some amazing speedrunners posting world records and stuff. That's not what I do though.
1 year ago | [YT] | 273
View 43 replies
AVADII Strategy
Hello dear viewers, I'm currently working on a brand new world with a 1M eSPM goal.
The run is called 'Alpha Cygni', first episode will hopefully be out very soon!
1 year ago | [YT] | 258
View 23 replies
Load more