🚀 NEARLY 30 YEARS LATER... THE WAR FOR PORT ARTHUR STILL RAGES
Most games become memories.
Most communities fade away.
MechCommander Gold never did.
For nearly three decades, commanders have kept returning to the battlefield: building new lances, sharpening old tactics, and finding fresh ways to fight across the scarred world of Port Arthur. And now, the battlefield has changed again.
🔥 THE MIXTECH PATCH IS HERE 🔥
The barrier between Inner Sphere and Clan technology has been torn down. Build 'Mechs in ways that were never possible before, and take those builds into live multiplayer against real commanders.
🚀 Mix Clan and Inner Sphere weapons on the same 'Mech
🚀 Create experimental loadouts that completely rewrite your tactics
🚀 Unleash devastating machine-gun builds for brutal close-range combat
🚀 Bring back the legendary Large Thunderbolt and put it to work
⚔️ MULTIPLAYER: WHERE THE REAL WAR IS WON ⚔️
⬇️ mechcommanderonline.com/Downloads/MechCommander-On…
Mechcommander Online™
THE BATTLE FOR PORT ARTHUR! 🤖🔥
🌍 Command your forces. Hold your ground. Rewrite the battlefield Commander!
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Mechcommander Online™
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Another day, another paycheck from the battlefield. 😂🚀
2 months ago (edited) | [YT] | 28
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Mechcommander Online™
Sucks that no similar games after MC and MC2.
Although the studio head of the developer that made the MW5 games (he's a huge Btech nerd obviously) had said they might try making a new one.
If Microsoft finally gave us MechCommander 3, what feature would make it an absolute masterpiece?
Let's be real, Commanders. It feels like the right time for MechCommander 3. MechWarrior 5 is great for the cockpit jockeys, and HBS BattleTech scratched the turn-based itch, but nothing has quite hit that real-time strategy tactical sweet spot since MC1 and MC2.
If a new studio picked up the mantle tomorrow, what is the number one thing they need to get right?
Drop your top choice in the comments! And if I missed a crucial feature, what would you add? Which era/faction should the campaign follow?
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