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GamersPrey

๐Ÿ•Š๏ธ Sir Patrick Stewart has passed away at the age of 86.

The legendary actor, known around the world as Jean-Luc Picard in Star Trek and Charles Xavier / Professor X in X-Men, died Wednesday at his home in Los Angeles following a brief battle with Alzheimer's disease and Lewy body dementia.

While Stewart will forever be remembered for his incredible career across film, television and the stage, he also left behind a surprisingly extensive legacy in VIDEO GAMES.

๐ŸŽฎ THE ELDER SCROLLS IV: OBLIVION

Stewart famously voiced Emperor Uriel Septim VII in Bethesda's The Elder Scrolls IV: Oblivion, delivering the game's iconic opening narration and appearing during its opening sequence.

His original performance was also preserved in The Elder Scrolls IV: Oblivion Remastered when it released in 2025.

๐Ÿง› CASTLEVANIA: LORDS OF SHADOW

Stewart played Zobek, one of the most important characters in Konami's Castlevania: Lords of Shadow series.

He voiced the character in the original Castlevania: Lords of Shadow in 2010 and returned as Zobek in Castlevania: Lords of Shadow 2 in 2014.

๐Ÿง  X-MEN

Stewart also brought his legendary portrayal of Professor Charles Xavier directly into several video games, including:

โš”๏ธ X-Men Legends
โš”๏ธ X-Men Legends II: Rise of Apocalypse
โš”๏ธ X2: Wolverine's Revenge
โš”๏ธ X-Men: The Official Game
โš”๏ธ X-Men: Next Dimension

๐Ÿ–– STAR TREK

And of course, he reprised Jean-Luc Picard across numerous Star Trek games over the years, including:

๐ŸŒŒ Star Trek: The Next Generation โ€“ A Final Unity
๐ŸŒŒ Star Trek: Generations
๐ŸŒŒ Star Trek: Hidden Evil
๐ŸŒŒ Star Trek: Armada & Armada II
๐ŸŒŒ Star Trek: Bridge Commander
๐ŸŒŒ Star Trek: Starfleet Command III
๐ŸŒŒ Star Trek: Elite Force II
๐ŸŒŒ Star Trek: Legacy

His gaming career went even further, with roles in Forgotten Realms: Demon Stone, Lands of Lore: The Throne of Chaos, My Memory of Us, Shadow Point, Felix the Reaper and more.

Patrick Stewart's unmistakable voice became part of countless games across more than three decades, alongside a film and television career that made him one of the most recognizable actors of his generation.

Our condolences go out to his family, friends, colleagues and everyone whose lives were touched by his work.

Rest in peace, Sir Patrick Stewart. ๐Ÿ•Š๏ธ

POLL: Which Patrick Stewart VIDEO GAME role do you remember most?

#gamersprey #PatrickStewart #Oblivion #Castlevania #XMen #StarTrek

1 week ago | [YT] | 43

GamersPrey

๐Ÿšจ NEW Alien: Isolation 2 details have been revealed in a huge developer Q&A!

The sequel takes place just MONTHS after the original Alien: Isolation and follows a new female protagonist named Blake, a Weyland-Yutani employee exploring Kurosaki โ€” a gritty industrial mining settlement with strong Yutani and 1970s Japanese influences.

The developers revealed a TON of new details:

๐Ÿ‘ฝ The Alien can now hunt you OUTDOORS in areas potentially around 10x larger than environments from the original game.

๐Ÿง  It has new behaviors, reacts more intelligently to gadgets and items, and can LEARN between encounters โ€” meaning tricks that worked previously may stop working.

โ›ˆ๏ธ Dynamic storms, rain, hail and wind can affect your senses, the Alien's senses AND your equipment. Bad weather can even mask the Alien's movements.

๐ŸŽค Microphone detection RETURNS and is coming to PC this time. If enabled, real-world noises picked up by your microphone can potentially reveal your location.

๐Ÿฅค Players can pick up and throw certain environmental objects to create distractions.

๐Ÿ“ธ A full Photo Mode is planned with lighting controls, exposure, depth of field, focal length, filters, frames, stickers and more.

๐ŸŽง Improved spatial audio will help determine whether the Alien is above you, behind a wall or somewhere else nearby.

๐Ÿ’ฟ A PHYSICAL RELEASE is officially confirmed.

The developers are still focusing on the classic creature from Ridley Scott's original Alien rather than confirming multiple Alien types.

POLL: Which Alien: Isolation 2 feature has you most excited?

#gamersprey #AlienIsolation2 #AlienIsolation #Alien #Gaming

1 week ago | [YT] | 16

GamersPrey

๐Ÿšจ BioWare is officially CLOSING after more than 30 years โ€” and development on the next Mass Effect game is ending.

BioWare announced the devastating news today, confirming that the legendary studio behind Mass Effect, Dragon Age, Star Wars: Knights of the Old Republic, Baldurโ€™s Gate, Neverwinter Nights and Anthem will shut down after more than three decades.

The studio also confirmed that early development on the next Mass Effect project has ended, meaning the long-awaited follow-up that BioWare first teased back in 2020 will no longer move forward.

BioWare wrote:

โ€œFor more than 30 years, BioWare has been more than a studio. It has been a home for storytellers, developers, and the players who brought our worlds to life.โ€

The studio said its immediate focus is now on supporting its developers and employees through the closure.

BioWare's history stretches back to 1995 and includes some of the most influential RPGs ever released:

โš”๏ธ Baldurโ€™s Gate
๐Ÿง™ Neverwinter Nights
๐ŸŒŒ Star Wars: Knights of the Old Republic
๐Ÿ‰ Dragon Age
๐Ÿš€ Mass Effect
๐Ÿค– Anthem

The closure also comes as part of a wider round of cuts at Electronic Arts, with reports stating approximately 400 jobs are being eliminated across the company. BioWare itself has not specified exactly how many employees are affected by the studio's closure.

The next Mass Effect had remained in early development for several years. As recently as November 2025, BioWare said its team was focused exclusively on the project, but that development has now officially ended.

BioWare closed its farewell message by thanking the community:

โ€œWhat generations of BioWare built together is something to celebrate and remember. These games became so much more because you played them, debated your choices, fell in love with the characters, and made these worlds your own.

From all of us at BioWare, thank you for being the most meaningful part of our story.โ€

After more than 30 years, this marks the end of one of gaming's most recognizable RPG studios.

POLL: Which BioWare series will you remember the studio most for?

#gamersprey #BioWare #MassEffect #DragonAge #KOTOR #Gaming

2 weeks ago | [YT] | 37

GamersPrey

๐Ÿ•Š๏ธ RGG Studio has announced the passing of Hiroshi Tsuchida, the actor who portrayed Kazuki in the Yakuza / Like a Dragon series.

RGG Studio shared the news in an official statement:

โ€œMr. Hiroshi Tsuchida, who played the role of Kazuki in the โ€˜Yakuzaโ€™ series, has passed away. On behalf of everyone at RGG Studio, we respectfully express our condolences and sincerely pray for his eternal rest.โ€

Kazuki is a longtime character in the series and the owner of the Stardust host club in Kamurocho, appearing throughout multiple entries alongside Yuya and becoming one of the many familiar faces players encounter during Kazuma Kiryu's story.

Our condolences go out to Hiroshi Tsuchida's family, friends, colleagues and everyone who enjoyed his work throughout the years.

Rest in peace, Hiroshi Tsuchida. ๐Ÿ•Š๏ธ

#gamersprey #Yakuza #LikeADragon #RGGStudio #HiroshiTsuchida

2 weeks ago (edited) | [YT] | 63

GamersPrey

๐Ÿšจ GTA VI is officially eligible for The Game Awards 2026 โ€” and it makes the cutoff by just ONE DAY.

The Game Awards has confirmed that games must be commercially available to customers on or before November 20, 2026 at 9:00 PM PT to qualify for this year's awards.

Grand Theft Auto VI is currently scheduled to release on November 19, meaning Rockstar's massive open-world game will officially be eligible for categories including Game of the Year.

For comparison, The Game Awards' eligibility cutoff has moved back by exactly one day each year:

๐Ÿ† 2024 โ€” November 22 at 9:00 PM PT
๐Ÿ† 2025 โ€” November 21 at 9:00 PM PT
๐Ÿ† 2026 โ€” November 20 at 9:00 PM PT

The Game Awards also allows publishers and developers to provide voting outlets with advance or pre-release copies so games can be critically evaluated before the nomination ballots are due.

GTA VI being eligible obviously doesn't guarantee a nomination or win, but assuming the November 19 release date sticks, Rockstar's biggest release in years will officially be in contention at The Game Awards on December 10.

The separate Players' Voice category has an even later cutoff, with games needing to release by November 30, 2026.

POLL: What do you think happens with GTA VI at The Game Awards?

#gamersprey #GTA6 #GTAVI #GrandTheftAutoVI #TheGameAwards #RockstarGames

3 weeks ago | [YT] | 36

GamersPrey

๐Ÿšจ Sony has announced a new Japan-only PS5 Digital Edition Midnight Black model launching November 19, 2026!

The console will be priced at ยฅ55,000 including tax, with pre-orders opening October 20 at participating PlayStation retailers and online stores in Japan.

This is a Japan-specific model with some major restrictions:

๐Ÿ‡ฏ๐Ÿ‡ต The system language is locked to Japanese
๐ŸŒ It can only be used with PlayStation Network accounts registered in Japan
๐Ÿ–ค The console comes in the Midnight Black color
๐Ÿ“… Launches November 19, 2026
๐Ÿ’ด Price: ยฅ55,000 including tax

Sony is also releasing a standalone Midnight Black Disc Drive on the SAME DAY for ยฅ11,980, allowing owners of the compatible Digital Edition console to add support for physical PS5 and PS4 discs.

The announcement also reiterated Sony Interactive Entertainment Japan Asia's plan to END physical PlayStation game disc production in January 2028.

According to Sony, PlayStation games released from January 2028 onward will be sold digitally through the PlayStation Store and other retailers, while physical games released before January 2028 will remain playable.

So while Sony is introducing a brand-new Midnight Black disc drive in 2026, Japan is still moving toward an all-digital future for new PlayStation releases beginning in 2028.

POLL: What do you think about Sony's direction here?

#gamersprey #PS5 #PlayStation5 #PlayStation #Sony #Gaming

3 weeks ago | [YT] | 42

GamersPrey

๐Ÿšจ Marvel Tลkon: Fighting Souls has revealed the rest of its YEAR ONE Characters & Stage Pass lineup!

Phoenix Cyclops was already previously announced and arrives on November 2, 2026, but the rest of the Year One roadmap is NEW:

โšก WINTER 2027 โ€” Thor (Jane Foster)
๐Ÿ•ท๏ธ SPRING 2027 โ€” Venom + Klyntar Stage
๐Ÿ’ฅ SUMMER 2027 โ€” Jubilee

The Year One Characters & Stage Pass will unlock the new playable characters and Klyntar stage as they release, while each character and stage will also be available to purchase individually.

That means the currently revealed Year One lineup is:

๐Ÿ”ฅ Phoenix Cyclops โ€” November 2, 2026
โšก Thor (Jane Foster) โ€” Winter 2027
๐Ÿ•ท๏ธ Venom + Klyntar Stage โ€” Spring 2027
๐Ÿ’ฅ Jubilee โ€” Summer 2027

The new roadmap artwork was illustrated by Peach Momoko.

POLL: Which NEW Year One character are you most excited for?

#gamersprey #MarvelTokon #MarvelTokonFightingSouls #Marvel #Venom #Jubilee

3 weeks ago | [YT] | 51

GamersPrey

๐Ÿšจ GTA VIโ€™s now-removed PEGI 18 rating has revealed a TON of new details about the game.

A PEGI listing for Grand Theft Auto VI briefly appeared before being removed, and its full content description went into considerably more detail than a normal age rating.
According to the listing, GTA VI is rated PEGI 18 for extreme/graphic violence, sexual content, nudity, drugs and in-game purchases.

The description confirms Jason Duval and Lucia Caminos as the playable protagonists, describing them as two criminals caught up in a larger criminal conspiracy following a failed robbery. Players will be able to explore the open world of Leonida, drive and steal vehicles, rob establishments, fight NPCs and take part in high-speed police chases.

But the REALLY interesting stuff came from PEGI's detailed content breakdown:

๐Ÿ”ด Violence & Gore: Violence is described as bloody and highly realistic. Certain weapons can cause significantly greater damage, including detailed dismemberment and decapitation. Because of the open-world nature of GTA VI, players can also attack civilians, criminals and law enforcement.

๐Ÿ’Š Drug Use: PEGI says drug use is frequent and prominent. Players can apparently participate in drug use with other characters and use illegal drugs directly from their inventory. The listing specifically mentions that cocaine can be carried by the player and snorted directly from their hand at any time.

๐Ÿ”ž Sexual Content: The game contains strong sexual themes, including nudity, scenes involving intercourse and occasional sexual fetishes. Nightclubs will apparently allow players to purchase private dances, with the listing mentioning physical interaction with dancers during them.

๐Ÿ• Animals: Domestic animals are present throughout the world and can be harmed by the player, although PEGI notes that injuries to animals don't feature the same level of graphic detail as injuries to human characters.

๐Ÿคฌ Language: Frequent strong language is featured throughout the game, including some of the strongest profanity. PEGI also says discriminatory language can occasionally be heard through TV programs and radio stations within the game.

๐Ÿ’ฐ In-Game Purchases: GTA VI includes the ability to purchase in-game items, although PEGI specifically states that the game can still be played without purchasing them.

One strange part of the listing showed October 2, 2026 beside PS5 and Xbox Series X|S, but PEGI's own consumer notice specifically stated that the release date remains November 19, 2026. So this was NOT a new release date announcement.
The PEGI page has since been removed.

If the information from the listing remains accurate for the final game, GTA VI looks like Rockstar is pushing the series' mature open-world systems significantly further than before. ๐Ÿ‘€

POLL: Which leaked PEGI detail surprised you the most?
#gamersprey #GTA6 #GTAVI #GrandTheftAutoVI #RockstarGames

1 month ago | [YT] | 33

GamersPrey

End of Abyss Review : A Creepy Metroidvania With Some Rough Edges

End of Abyss is one of those games where I went in not entirely sure what to expect and ended up enjoying it quite a bit, even if there were a few points during my playthrough where the game absolutely drove me mad.

The developer, Section 9, is made up of former Little Nightmares staff, and you can definitely see some of that influence here. The environments are creepy, industrial and generally pretty unsettling, while the music has this constant ominous feeling that fits the game really well.

That being said, I wouldn't go into End of Abyss expecting Little Nightmares with a different coat of paint. The easiest way I can describe it is almost like Little Nightmares with guns, more exploration and much more involved boss fights.

The world itself also has a very Metroidvania-style layout. Each section can have multiple floors, branching paths and areas that you simply can't access the first time you come across them. As you progress through the game and unlock new equipment, you're encouraged to go back through older areas and see what you might have missed.

A good example of this is the Incinerator. You don't get it until fairly late in the game, but there are sections much earlier on where you can return with it and burn your way into hidden rooms containing weapon modules and other upgrades.

There is honestly quite a lot to explore.

Under normal circumstances, it took me around 12 hours to find all of the weapons, optional bosses and most of the additional content scattered throughout the game. My actual playtime ended up going beyond 25 hours, but there is a pretty big reason for that.

Bugs.

During my time playing End of Abyss, there were at least three patches released, and unfortunately I ran into a few progression issues along the way. Doors that I had previously unlocked suddenly became locked again, and I also had computer terminals that were supposed to unlock additional areas become inaccessible when I needed them.

Those bugs didn't stop me from completing the main story, but they did cause problems when I started going after the optional bosses and trying to explore everything the game had to offer. At one point I even had to do some save editing on my end just to get around one of the issues.

I completely understand that I was playing the game before launch, so hopefully these aren't problems Day One players will have to deal with. They were easily the most frustrating part of my experience.

Performance outside of those progression bugs was thankfully really good for me on PC. I didn't experience any noticeable stuttering or graphical issues during my playthrough.

Combat is pretty straightforward and generally feels good. Aiming and dodging always made sense to me, although weapon switching could occasionally feel like it hung for a moment. It wasn't always the quick weapon swap I expected it to be, which could be a little annoying during combat.

You do get a pretty decent selection of weapons throughout the game.

There is the Pulse Gun, which is basically your pistol, the Riot Breaker shotgun, the Security Rifle, the Incinerator โ€” flamethrower, weeee โ€” the Support Gun, which is more of an SMG-style weapon, and finally the Particle Disruptor, which is the last weapon you'll find.

Having that variety is nice, but weapon balancing did feel a little strange.

Once I had the Pulse Gun fully upgraded, it was capable of doing more damage than the majority of the other weapons I had collected. At that point it starts to defeat the purpose of having this larger arsenal, especially when some of the stronger-looking weapons also have longer reload animations where you really don't want to be getting hit.

There is also a decent selection of enemies throughout the game. I wouldn't say there are an enormous number of enemy types, but there are enough to keep things interesting, and learning how to deal with the different enemies never felt overly repetitive.

Boss fights are probably where End of Abyss shines the most for me.

Early on, some of the bosses can actually be pretty challenging. Once you reach around the halfway point of the game though, I would strongly recommend exploring instead of just pushing through the story.

Find weapon upgrades. Find extra health stim slots. Look for optional areas.

Doing that made a massive difference to my playthrough, and by the later stages I was noticeably stronger than I had been earlier in the game.

Every boss you defeat also gives you a Vault Key, which can usually be used to unlock a player mod that gives you another advantage.

One of those mods, the Radiation Mod, is basically a must-have before properly exploring the Containment Sector. Without it, radiation constantly chips away at your health while you're moving through the area, which gets annoying very quickly.

The final boss was definitely the hardest fight in the game for me. It has two full phases and the second phase can get a little tricky, particularly when trying to time the telekinesis ability if you're standing too close.

It wasn't "break your controller" difficult though.

It was challenging enough that I had to pay attention, learn what was happening and stay on my toes, which is exactly where I like boss difficulty to sit.

The story itself also carries some of that Little Nightmares-style mystery.

You're thrown into this massive facility as Cel and slowly start piecing together what happened through the environment, terminals and hidden Data Shards scattered throughout the game.

There is a hidden ending for collecting all of the Data Shards, although I wouldn't go into it expecting some massive groundbreaking revelation. Thankfully, by the time you reach the Lower Levels โ€” the final major area of the game โ€” tracking down the remaining shards isn't particularly difficult.

Once you've defeated the final boss, there also isn't a New Game Plus mode. The game simply places you back at your save in the pod room shortly before the final encounter, so you can continue exploring and finish anything you might have missed.

When it comes to value, I really can't complain.

For what End of Abyss retails for, there is a good amount of game here, especially if you're someone who likes exploring every room, finding optional bosses and collecting every upgrade you can.

I also think it's important not to sell this purely as something for hardcore Little Nightmares fans.

Despite Section 9's history, End of Abyss is very much doing its own thing. If you're coming into it expecting another Little Nightmares, you might not necessarily enjoy the direction it takes.

If you enjoy exploration-heavy games, Metroidvania-style progression, going back through older areas with new equipment and fighting bosses along the way, I think you're much more likely to get something out of it.

Overall, I enjoyed my time with End of Abyss.

Yes, some of the bugs drove me absolutely mad, especially when they started interfering with the optional content I was trying to finish, but they never prevented me from completing the main story. With the number of patches Section 9 was already pushing out during my playthrough, I'm hoping those issues will be cleaned up for players going into the game at launch.

Underneath those problems is a genuinely enjoyable exploration-focused game with a creepy industrial world, solid combat, fun boss fights and plenty of reasons to go poking around somewhere the game probably doesn't want you to be yet.

And honestly, that's usually where I had the most fun with it.

Huge thanks to Section 9 for the early copy. Make sure to tune in tomorrow for my walkthrough coverage :)

1 month ago | [YT] | 22

GamersPrey

Bungie has revealed its plans for the future of Marathon, with the game set to expand well beyond its original PvEvP extraction focus.

The biggest changes begin this December with the Symbiosis update, which will introduce Marathonโ€™s first permanent PvE mode, an experimental Team Deathmatch mode, an expanded Perimeter, improved onboarding, a new social space with a firing range, and Bishop โ€” a new robot samurai Shell.

Then in March 2027, Bungie plans to take things even further with interconnected permanent PvE, PvP, and PvEvP experiences, deeper Shell progression, more focused story content, new alien enemies, and an entirely new zone.

The Nightfall Refresh arrives first in October with changes to progression, rewards, and the overall live experience.

What do you think of Marathonโ€™s new direction? ๐Ÿ‘€

๐Ÿ“Š POLL:
What change are you most excited for?

1 month ago | [YT] | 48