Invidious
Log in

42:29

Testing Testing 1, 2, 3 - Cesare Ferrari - ADC 2025

ADC - Audio Developer Conference

Shared 1 month ago

848 views

11:54

How To Distribute Your Plugins Using MuseHub as the Engine - Khaled Said - ADC 2025

ADC - Audio Developer Conference

Shared 1 month ago

231 views

0:40

ADCx Gather Online: The Ultimate FREE Audio Dev Experience - 16th October 2026!

ADC - Audio Developer Conference

Shared 4 weeks ago

697 views

17:11

Real-Time Raytraced Acoustics for Games - Anton Lundberg - ADCx Copenhagen 2026

ADC - Audio Developer Conference

Shared 1 month ago

674 views

41:34

Perfect Oscillators in Less Than One Clock Cycle - Angus Hewlett - ADC 2025

ADC - Audio Developer Conference

Shared 3 months ago

1K views

0:40

FREE TO ATTEND! ADCx Gather 2025 - Online Audio Dev Conference - Sept 26th

ADC - Audio Developer Conference

Shared 1 year ago

417 views

17:23

When (Not) to Patent Audio Software - Simon Hestermann - ADCx Copenhagen 2026

ADC - Audio Developer Conference

Shared 5 days ago

689 views

27:19

How To Learn Audio Plugin Development With JUCE in 2026 (for free) - Jan Wilczek & Tom Poole - ADC

ADC - Audio Developer Conference

Shared 7 months ago

4K views

40:52

Real-Time, Low Latency and High Temporal Resolution Spectrograms - Alexandre R.J. Francois - ADC

ADC - Audio Developer Conference

Shared 8 months ago

3.4K views

20:39

Designing an Audio Live Coding Environment - Corné Driesprong - ADCx Gather 2025

ADC - Audio Developer Conference

Shared 6 months ago

997 views

17:34

Peeking Inside Audio Units - A Practical Reverse Engineering Journey - Josip Cavar - ADC 2025

ADC - Audio Developer Conference

Shared 5 months ago

578 views

15:44

Creative Coding - Geometry and OpenGL with Audio - Jake Morgan - ADC 2025

ADC - Audio Developer Conference

Shared 7 months ago

720 views

39:49

Channel Agnosticism in MetaSounds - Simplifying Audio Formats for Reusable Graph Topologies - ADC

ADC - Audio Developer Conference

Shared 7 months ago

382 views

52:36

Keynote: How Many Heads Do You Need? - Lu Wilson - ADC 2025

ADC - Audio Developer Conference

Shared 1 week ago

2.5K views

18:23

PSD to DAW - Building a Pixel-Perfect UI Pipeline - Bence Kovács - ADC 2025

ADC - Audio Developer Conference

Shared 2 months ago

684 views

36:13

Accelerated Audio Computing - Unlocking the Future of Real-Time Sound Processing Alexander Talashov

ADC - Audio Developer Conference

Shared 1 year ago

1.1K views

47:42

Implementing Wave Terrain Synthesis - Steven Barile - ADC 2025

ADC - Audio Developer Conference

Shared 7 months ago

1.2K views

37:36

Myths You Should Know About Saturation and Distortion - Samuel Fischmann - ADC 2025

ADC - Audio Developer Conference

Shared 4 weeks ago

7.1K views

9:04:28

ADCx India 2026 Live Stream - Audio Dev Talks

ADC - Audio Developer Conference

Shared 6 months ago

2.1K views

13:33

How to Write Scalable, Deterministic Audio Engines - Janus Lynggaard Thorborg - ADCx Copenhagen 2026

ADC - Audio Developer Conference

Shared 2 months ago

846 views

0:37

Attending The Audio Developer Conference 2023 - For All Things Audio Dev - Register Now! - ADC23

ADC - Audio Developer Conference

Shared 2 years ago

480 views

43:20

Building Audio Apps with Rust - An Overview of Tools and Techniques - Stephan Eckes - ADC 2024

ADC - Audio Developer Conference

Shared 1 year ago

6K views

39:40

BEEPS and PORTS - Annoy Everyone in Your House While Building An Audio Synthesizer - Joseph Stewart

ADC - Audio Developer Conference

Shared 12 hours ago

313 views

14:34

ADC24 Workshop Teaser: Inclusive Design within Audio Products -- Jay Pocknell, Tim Yates

ADC - Audio Developer Conference

Shared 1 year ago

191 views

31:47

Commercialising Audio Plugins - Going From Development to Sales and Beyond - Tobias Lønnerød Madsen

ADC - Audio Developer Conference

Shared 1 month ago

486 views

Source code Documentation
Released under the AGPLv3 on GitHub. View JavaScript license information. View privacy policy.
Donate Current version: 2.20260723.0- @ master ( 2.20260723.0 )