The "Good Ending" (Or How I Almost Rage Quit America Rising 2...)
Can you beat the best Fallout 4 Enclave mod using only an Unarmed Power Armor build on Survival Mode? Well, today we found out that the Enclave's biggest enemy isn't the Brotherhood—it's pure, unfiltered RNG.
Yesterday’s plan for America Rising 2 went completely off the rails. After being ambushed by a "Never-Ending Double Ender," we tried to commit to the "Good Ending," but the Brotherhood of Steel had other plans. This episode features the full investigation, the sabotage, and the moment I finally hit my limit with an annoying RNG-based Vertibird ride.
UPDATE: I was too hard-headed to leave it unfinished. I went back on a private stream to finally crush that Brotherhood fight. Check the pinned comment for the link if you want to see the "revenge" run!
CHAPTERS:
00:00 - Finding the Good Ending in America Rising 2: The Whitehall Plan
01:52 - Sabotaging General Ward's Vertibird: The IFFF Chip Quest
34:50 - Witnessing the Enclave Sabotage (Technical Difficulties!)
55:40 - Mass Fusion Tower: Retrieving the Beryllium Agitator
1:11:15 - Aerial Combat Over Boston: The Infinite Death Loop
1:56:45 - Enclave Lore: Dr. Kane's FEV Demonstration & Strains
2:32:45 - Defense of the Enclave Army Depot: BoS vs. RNG
2:50:30 - Settlement Defenses Under Fire (The "Almost" Finish)
THE METAL DETECTIVE'S PLAN: We are pushing forward to see Colonel Whitehall’s vision through to the end. With our crimson "Red Devil" X-02 build at peak performance, it’s time to see if a "Good" Enclave is even possible—or if the wasteland is just doomed to chaos.
👉 Download the mod here:
www.nexusmods.com/fallout4/mods/75767
Whether you want an honest review of the mod or a blind walkthrough of a ridiculous challenge run, Unkie Gotch has you covered. Punch like, hit subscribe, and let me know in the comments: Sim Settlements 2 or Frost next?
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