🎮 DevLife | Unreal Engine C++ Engineering
I build Unreal Engine 5 systems in C++: physics, animation, and gameplay,
from engine-level code to the mechanics players actually feel.
🧠 On this channel:
🔹 Unreal Engine & C++ deep dives
🔹 Physics & animation: active ragdolls, contact simulation, Chaos internals
🔹 Runtime mesh work: skeletal mesh subdivision and deformation
🔹 Gameplay mechanics, AI, and dev logs from real projects
🛠️ Featured project: AnyGame
A complete C++ framework for cinematic UE5 games, fully data-driven through
Data Assets, so designers can focus on story, characters, and gameplay
instead of boilerplate.
🤝 Contact
💼 LinkedIn: www.linkedin.com/in/l-mendes-aab672239/
📧 luisfelipemendespessoal@gmail.com
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