Let's build explosive 3D music visuals in Unreal Engine using Vizibeat.

The engine was missing a music-native workflow, so I built one: Vizibeat. This channel is tutorials and demos, from start-to-finish builds, feature deep-dives, to Vizibeat in action on real shows. For 3D artists, touring VJs, motion designers, and live-event designers who'd rather think about rhythm, style, and emotion than wrangle keyframes and Blueprints.

I'm Andrea Carver, a 3D technical artist focused on procedural systems, shaders, and custom tools for real-time graphics. Over the last decade I've helped ship 50+ projects across games, live performance, and VR, with work seen at the Hollywood Bowl, on Broadway, in award-winning VR films, and on unreleased next-gen XR hardware.

Try Vizibeat Lite for FREE at vizibeat.com/start.


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