๐ŸŽฎ DevLife | Unreal Engine C++ Engineering

I build Unreal Engine 5 systems in C++: physics, animation, and gameplay,
from engine-level code to the mechanics players actually feel.

๐Ÿง  On this channel:
๐Ÿ”น Unreal Engine & C++ deep dives
๐Ÿ”น Physics & animation: active ragdolls, contact simulation, Chaos internals
๐Ÿ”น Runtime mesh work: skeletal mesh subdivision and deformation
๐Ÿ”น Gameplay mechanics, AI, and dev logs from real projects

๐Ÿ› ๏ธ Featured project: AnyGame
A complete C++ framework for cinematic UE5 games, fully data-driven through
Data Assets, so designers can focus on story, characters, and gameplay
instead of boilerplate.

๐Ÿค Contact
๐Ÿ’ผ LinkedIn: www.linkedin.com/in/l-mendes-aab672239/
๐Ÿ“ง luisfelipemendespessoal@gmail.com


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